Shaman is an interesting class, it is a caster that actually works way better as a chassis for melee builds. The only other options to get shifter in this build are Hexblade, but you have to wait until level 14, or a different race but then you loose Lolth’s Meat which is unacceptable. With proper domain selection, that could work well.Īctually Shaman is there as it is the fastest single-class entry into shifter (it qualifies at level 7) and one of only two options that work with this build. Looks like you went Shaman just for the Cha save + bonus feats. Storm & Retribution give Storm of Vengeance. If you pick the right domains, you can access real spells. They assume max level, that enemies are not crit-immune, and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules). ***Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. Keep a spell from the War domain of the highest level you can cast prepared to max out the bonus damage from Holy Warrior. Offensive spells generally won't be super useful in this build. When it comes to domains, it is generally best to pick those that add good melee buffs to the Shaman's arsenal. As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, recover maneuvers, repeat. Note, this a good candidate for an undead template, especially Curst. Recommended Readied Martial Maneuvers: Pouncing Charge, Iron Heart Surge, Raging Mongoose, Time Stands Still, and Diamond Defense Weak points: low Strength and low Constitution until level 13, then it doesn't matter anymore.ġ Shaman 1: Lolth's Meat, Domains: War, any otherĩ Warblade 1: Weapon Focus (Aptitude), Stance: Blood in the Water, Manueuvers: Flesh Ripper, Emerald Razor, Disarming Strikeġ2 WB 4: Improved Critical (Aptitude), Stance: Pearl of Black Doubt, WIS 14ġ3 WB 5: B: Endurance, Maneuver: Pouncing Chargeġ8 WB 6: Weapon Specialization (Aptitude)Ģ4 WB 7: Epic Weapon Focus (Aptitude), Maneuver: Raging Mongoose, WIS 15Ģ7 WB 9: Epic Weapon Specialization (Aptitude), B: Vital Recovery, Maneuver: Diamond Defenseģ3 Sha 12: Two-Weapon Rend, B: Improved Disarm the ability to clear any status effect that it somehow does get hit with (Iron Heart Surge) an animal companion that scales with level (even non-Shaman levels) Shaman spellcasting turn undead (but tops out at level 21) ability to see invisible creatures (Spirit Sight) healing once a minute while recovering maneuvers (Vital Recovery) can switch all weapon-specific feats to match your best weapon it can obtain huge DR and AC from Shifter forms as well as immunities and there is no LA with this build. What this build gives you: 16 pre-epic BAB for 4 attacks/round very high damage output - between Lolth's Meat, (Epic) Weapon Specialization, Two-Weapon Fighting, Two-Weapon Rend, massive Strength from Shifter, Power Attack, Holy Warrior, Maneuvers, and Blood in the Water, this character can average ~2900 melee damage a round (~3500 if you begin combat with a pounce) and ~900 on a single pouncing charge*** you also get charisma bonus to saves and the best saving throw boost there is (Diamond Defense) Intelligence to reflex saves, critical confirmation, damage against flat-footed opponents and rolls to disarm, trip, etc. Ever wanted to be a pouncing dragon? Then this build is for you! The only thing it can't do is insta-kill. Does massive damage, has incredible defenses, and eventually gets full divine casting. I think this is my best overall melee build. Build: Shaman 21/Warblade 9/Shifter (PnP) 10 (Shiftblade)
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